

Careful attention to detail within our games enables players to trust in the accuracy of our educational content. While presented within a fictitious game setting, players still need to be able to trust that the learning material they encounter through art, dialog, or written assets is legitimate. Jeanne: There also needs to be a certain level of authenticity to the game content. This collaborative iterative process continues through to the end of the project. Changes are made as needed, with the designer responsible for ensuring design integrity.
NANCY DREW HER INTERACTIVE CODE
Then the visual style is chosen, and we start designing puzzles and activities based around story points.Īs the team begins creating the art and code for the game, we dive into an iterative design process with weekly build reviews and walkthroughs to provide feedback on the current state of the game.
NANCY DREW HER INTERACTIVE FULL
Once we have this mystery synopsis set, we flush out characters and story points to a full narrative outline. Players make these discoveries with Nancy as they investigate, whether that’s deciphering hieroglyphics in Tomb of the Lost Queen or learning the basics of coding in Codes & Clues.įor story based mystery adventure games such as ours, we begin with the five Ws of investigation: who, what, where, when, and why. Her detective work provides logical opportunities to integrate learning into games in a fun and unassuming way. How do you translate a Nancy Drew story into an engaging experience for players?Ĭathy: One of the great things about Nancy is that she’s a curious person. Turns out this drive to find alternative solutions is a perfect fit for game development. My earliest game experience, King’s Quest IV: The Perils of Rosella, cemented a lifelong gaming love of logic, puzzles, and looking for loopholes. Jeanne: I am lucky enough to have parents who encouraged learning and grew up surrounded by STEAM. Though animation was what lead me to games, I received the opportunity to assist in design and quickly realized design was a great match for me. The liberal arts background is actually an ideal match for design, as I need to pull from various subjects (such as language, math, science, theater or art) for any given game.

Interested in becoming an animator but wanting a broader education, I received my B.A. When did you become interested in developing and testing video games?Ĭathy: I discovered design in a roundabout way through computer graphics. p. 33.Jeanne and Cathy researching for Nancy Drew: Tomb of the Lost Queen.

